AI Insights · Timothy · January 2022
Top 5 Character Collection Games in Italy Q4 2021
Discover the performance of the top 5 character collection games in Italy during Q4 2021, including weekly downloads, revenue, and active user trends.
In the fourth quarter of 2021, the top 5 character collection games in Italy showcased varied performance metrics across weekly downloads, revenue, and active users. Here’s a detailed look at how these games fared:
Clash Royale from Supercell saw a fluctuating weekly revenue, peaking at approximately $436K in the first week of November. Weekly downloads for the game varied, hitting a high of around 69K in late October. The number of weekly active users started strong at about 4.7M in late September, reaching its highest at around 5.4M in early November before gradually declining to approximately 4M by the end of December.
Subway Surfers by Sybo Games ApS experienced modest weekly revenue, peaking at around $1.7K in the final week of December. Weekly downloads showed an upward trend towards the end of the quarter, reaching about 57K in the last week of December. The game’s weekly active users also increased, starting at around 770K and peaking at approximately 1.07M in the week leading up to Christmas.
Brawl Stars, another title from Supercell, displayed significant weekly revenue fluctuations, with a peak of around $272K in the week before Christmas. Weekly downloads were relatively stable, with a notable increase to approximately 39K in the week leading to December 20. Weekly active users saw a slight decline from about 1.4M at the start of the quarter to around 1.2M by the end of December.
Toca Boca World by Toca Boca AB had a notable increase in weekly revenue in mid-December, reaching a high of about $89K. Weekly downloads remained consistent, peaking at around 38K in the last week of December. The game’s weekly active users saw an increase from approximately 620K in late September to around 800K by the end of December.
Pokémon UNITE from The Pokemon Company demonstrated a downward trend in weekly revenue, starting at around $57K in late September and dropping to about $5.6K by the end of December. Weekly downloads also declined from approximately 126K at the start of the quarter to about 12K in the final week. Weekly active users followed a similar downward trend, decreasing from around 457K in late September to about 68K by the end of December.
These insights are based on data from Sensor Tower. For more detailed metrics and trends, visit Sensor Tower’s platform.